Difference between revisions of "State Interface Test"
(New page: We'll create a simple test to verify some of the behavior of the State interface, provided in the tinyos-2.x baseline by the State component (tinyos-2.x/tos/system/StateC.nc). Here's a lo...) |
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'''tinyos-2.x/tos/interfaces/State.nc''' | '''tinyos-2.x/tos/interfaces/State.nc''' | ||
− | interface State { | + | ''interface State'' { |
/** | /** |
Revision as of 11:08, 11 January 2008
We'll create a simple test to verify some of the behavior of the State interface, provided in the tinyos-2.x baseline by the State component (tinyos-2.x/tos/system/StateC.nc). Here's a look at the State interface:
tinyos-2.x/tos/interfaces/State.nc interface State { /** * This will allow a state change so long as the current * state is S_IDLE. * @return SUCCESS if the state is change, FAIL if it isn't */ async command error_t requestState(uint8_t reqState); /** * Force the state machine to go into a certain state, * regardless of the current state it's in. */ async command void forceState(uint8_t reqState); /** * Set the current state back to S_IDLE */ async command void toIdle(); /** * @return TRUE if the state machine is in S_IDLE */ async command bool isIdle(); /** * @return TRUE if the state machine is in the given state */ async command bool isState(uint8_t myState); /** * Get the current state */ async command uint8_t getState(); }