Towards Retina-Quality VR Video Streaming: 15 ms Could Save You 80% of Your Bandwidth
Luke Hsiao, Brooke Krajancich, Philip Levis, Gordon Wetzstein, and Keith Winstein
Published in Computer Communication Review 52:1, January 2022.
Abstract
Virtual reality systems today cannot yet stream immersive, retina- quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina quality video frames at high resolutions and frame rates. Recent work has leveraged the decay of visual acuity in human perception in novel gaze-contingent video compression techniques. In this paper, we show that reducing the motion-to-photon latency of a system itself is a key method for improving the compression ratio of gaze-contingent compression. Our key finding is that a client and streaming server system with sub-15ms latency can achieve 5x better compression than traditional techniques while also using simpler software algorithms than previous work.
Paper (5MB)
BibTeX entry
@inproceedings{hsiao22-retina, author = "Luke Hsiao and Brooke Krajancich and Philip Levis and Gordon Wetzstein and Keith Winstein", title = "{Towards Retina-Quality VR Video Streaming: 15 ms Could Save You 80% of Your Bandwidth}", booktitle = "{Computer Communication Review 52:1}", year = {2022}, month = {January} }





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